Hi, does anyone know if there is a method using C++ to check and detect if Unreal Engine’s “Plugins” window has been opened? From there I am further looking for a method to check if the toggle button for a certain plugin name has been enabled or disabled.
As a starting point Unreal’s WidgetReflector is able to debug the Plugins Window SWidget hierarcy which helps when searching for widgets in a function when the Plugins Window is open.
Thanks for the tip @PREDALIEN, but I didn’t get it to work with “FGlobalTabManager”. I am not sure whether it’s because Plugins window (SPluginBrowser) is not represented as a tab, but rather as a top-level SWindow. I did get it to work with FSlateApplication::Get().GetActiveTopLevelWindow() though.