I am trying to establish perfect scale from Maya to Ue4 for VR. I am using 175 uu as the camera height. But when i import in a 7 foot tall marking pole. I am always taller than it in VR. I was going to use 7 200cm feet as my door height, but I can’t for the life of me get an exact real life to vr scale to work.
I have both of them on Centimeters, and have matching grids and everything. I checked no scaling on export too.
Is the 25 cm difference not enough to play in VR?
Any ideas would be a big help.