My apologies I read joshezzell’s comment as it corrupts, as in makes unusable, the project. I do understand that the Detail Lighting Visualization Buffer becomes corrupt but the main pass rendering of the normals does not change. Unfortunately this is why this particular issue has been backlogged by our engineers currently. I have updated the issue information including the newest report and increased the community interest in this issue.
Again, I will keep you all informed as I learn more information.
Unfortunately it is still backlogged in our system (for reference it is UE-3598). I have added additional information and bumped community interest again. If i hear anything further I will let you know
Funnily enough I just got this bug in 5.0.2 7 years later seems like Use Defaults like suggested temporarily fixes is but seems I have to do it for all my levels
the solution for me was to click on the “show” tab in the viewport and check the “use defaults” option and observe if the problem persists by alternating with the G key