Detail mapping + world

Hi,

Does anyone know if it’s possible to add detail mapping to a world aligned texture based shader ?

When using the worldaligntexture shader, one has to use a texture parameter objetc, thus making it unusuable with other functions like detailtexturing.

Is there a way to achieve a shader combining both world alignment and detail texturing ?

Thanks a lot.

any idea ?

Remind me, what is detail mapping?

You can always use the lerp node and use a mask texture to add details. If its about normal map you can use BlendAngleCorrectedNormals node to blend two normal maps.

you can do whatever in the material, just drag off the texture object and type mask, select RGB and that’s the texture you can then do whatever else you want on.

Hi, thanks for the answers. I’ll give them a try.