Summary
on a very large map, when I try to pickaxe an object like a tree, if that object is placed in a certain place it doesn’t get damaged and often doesn’t even give me materials. However, if I move this object to another location near which there are objects that can be damaged, the object is damaged without problems. I think that objects placed close to the origin (0;0;0) can break, while those far away cannot, but I can’t guarantee this 100%. I don’t think the problem has to do with hlod or object settings, because if I move it without changing any settings, it can damage it.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
- Launch the map
- try to pickaxe a tree
Expected Result
the tree should damage, break and give materials
Observed Result
the tree is not damaged, does not show any weak points and sometimes does not even yield materials. Often, after a few hits, when normally the shaft would break, the collisions are buggy
Platform(s)
PC
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Video
Additional Notes
clearly the objects I intend to break have the setting that they can be damaged. If I try to pickaxe objects that don’t have this setting, it doesn’t damage them and does the correct animation it does with all non-damageable objects.
