Destructible Meshes don't affect NavMeshes?

Hi I’m curious too how to generate navmesh under destructibles:

virtual bool UDestructibleComponent::DoCustomNavigableGeometryExport(struct FNavigableGeometryExport* GeomExport) const override;

Exports custom geometry but navmeshe isn’t affected:(

Any eta on this? Or should I implement this stuff myself?

Regards

Pierdek