Whenever I call SetSimulatePhysics(true) on a destructible component, the debris will fall through the floor as soon as the component breaks. However, if I manually enable physics during runtime in the editor, the problem doesn’t occur. Is there some other setting I am supposed to be enabling if I’m enabling physics for a destructible component in C++? Any help is much appreciated!
This may actually be stemming from altering the collision channel responses through C++. I set the collision channels back to Destructible in C++ but the debris still seems to fall through the floor.