Hi. I am trying to destroy sessions of each connected client when a host leaves the current game. I do not get any errors when the nodes are executed however the clients cannot seem to host/join a game afterwards. Here is how I’m trying to do it on button press from the widget:
ConnectedPlayers array gets filled on PostLogin event on every level’s gamemode. I do not see an error here but I’m still new to Multiplayer so I might be doing it wrong. I’d appreciate any tips! Have a great day.