Ok this is Kind of a 2 part-er.
First off Merry Xmas everyone and or happy holidays! or Whatever saying you subscribe t =)
Part 1: Like the title asks, I cant get a Custom Sphere that i am using as a projectile to work. I just want the projectile to disappear when it hits either a static mesh, character, actor, anything. I have tried using on hit event but the hit actor needs to be specified, does that meant i have to put a hit event for EVERY possible hit interaction? I have tried adding a hit event on each mesh in the game, and still it just bounces around…
Part 2 (not as important): How do I prevent the projectile from harming the person shooting it in the event the “instigator” is hit with the projectile?