Destroy level actors

Is it possible to destroy specific actors present in the level, through a bp pawn?
For example, I have a pawn with a trigger volume that should destroy every actor (having a specific tag) that overlaps the trigger

Yes it is possible to destroy the actor that way. You would need to check the tag of the actor overlapping the trigger and if it has the right one → destroy actor.
If you need help with a specific problem that you have, you can also post a screenshot of your code so it’s easier to understand.

Spawn and Destroy an Actor with Blueprint

This is my BP pawn

and a level’s actor


Looks good, now all you need to do is drag of Other Actor and destroy it for True condition in branch. Below a few examples how can this be done but it’s essentially the same thing.

Thank you!