I’m trying to create a sniper rifle bullet trail that resembles the bullet trails seen commonly in Destiny:
What I’m trying to figure out is how I can properly create a bullet trail that has a source point at the weapons muzzle, and an end point at the raytrace hit location, while having the appearance of a bullet moving through space very quickly
– I initially tried to use a ribbon data type attached to a projectile, but I dislike how i need to use a projectile and I’m also not happy with how the ribbon fades out
– I also briefly experimented with a beam data type, but can’t figure out how to make it appear as you can see in the image above over long distances
I was wondering if anyone had any insight to how they would create a bullet trail like you can see in this image… NOT the electrical effect, but more accurately its underlying geometry
Thanks a million for any pointers : )