Realized today. In my last post i said Maya or Unity… when i meant to say Unreal… sorry Unreal team…Please forgive me.
So you guys are saying i should use this external methods as a ‘temporary’ world to give me a better idea
of where everything sits. Or i should build the world externally and import it into my game and actually use it?
But i would have thought the unreal engine does the best terrain?
I mean if its the ‘standard’ that most people just create assets in Maya then bring them into the “world” in Unreal
and just make do without seeing the environment until then… It’s OK. I can live with it… I just wondered if that’s how everyone else is doing it.
Sorry if I’m going in circles here… In my head i know what i mean. And i think i know what you guys mean.