Design + In-Game Editor System with Gizmo & Cesium Integration

Hi everyone!

I made a bridge design tool inside Unreal Engine. It lets you design bridges in-game, move objects with a gizmo, and edit things like faces and vertices. It also works with Cesium to stream real-world maps.

Features:

  • Move, rotate, and scale objects in-game
  • Edit faces, vertices, and edges
  • Cesium integration for real-world 3D tiles
  • Cost calculation system
  • Object snapping and duplication
  • Switch between different camera views
  • Edit object properties while playing

More details here:

Would love to hear your feedback!