Desert Racer

hi folks

there appears to be a problem with desert Racer when I try to launch it, it comes up with the following error see below is there any way to correct the problem?

LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups?
New //STATGROUP_Threads//FLauncherTask///Thread_27ac_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_900_0///####STATCAT_Advanced####
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel: Program.Main: ERROR: Exception in AutomationScripts.Automation: Stage Failed. Missing receipt ‘VehicleGame-Win64-Development.target.xml’. Check that this target has been built.

LogPlayLevel: Stacktrace: at Project.CreateDeploymentContext(ProjectParams Params, Boolean InDedicatedServer, Boolean DoCleanStage)
LogPlayLevel: at Project.CopyBuildToStagingDirectory(ProjectParams Params)
LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel: at BuildCommand.Execute()
LogPlayLevel: at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
LogPlayLevel: at AutomationTool.Automation.Process(String[] CommandLine)
LogPlayLevel: at AutomationTool.Program.MainProc(Object Param)
LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
LogPlayLevel: at AutomationTool.Program.Main()
LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=Error_MissingExecutable
LogPlayLevel: Domain_ProcessExit
LogPlayLevel: copying UAT log files…
LogPlayLevel: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 0.249999

LogPlayLevel: BUILD FAILED

PackagingResults:Error: Error Launch failed! Missing UE4Game binary.
You may have to build the UE4 project with your IDE. Alternatively, build using UnrealBuildTool with the commandline:
UE4Game

Hey G7dme,

Please try to delete your Intermediate, Saved and Config folders from your project folder and try to repackage your project. If it fails again, please upload your error output as a .txt file? You can do so within your next reply.

Thank you!

Hey G7dme,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!

hi please except my apologies for the delay in getting back to you. the desert racer I made was a modified version of the racer demo programme I added an additional vehicle, effects and scenery to it so my grand children could race each other unfortunately it appears in its not possible to compile this into a stand alone programme it appears the binaries needed have been purposely left out presumably to stop it being modified and updated.
maybe you can confirm this situation, there is a precompiled version supplied with it which under normal circumstances you would use to play it. it was a disappointment because I spent some hours making the updated version for the children to play with but hay that’s life.

Many thanks

Hey,

I would highly suggest that you scour over the forums and through AnswerHub for splitscreen multiplayer options. You may also want to look at the Shooter Game demo that’s available under the Learn tab on the Epic Games Launcher.

Here is a [link to documentation][1] for Online & Networking which may be useful for what you’re attempting!

Testing Multiplayer in Unreal Engine | Unreal Engine 5.1 Documentation