Hello
I need some help to create a Depthmask like in unity :
If I use the customdepth, I can’t see the scene behind the object
I was thinking about using “raymarching” system to create a 3D mask that start from the window to a special location that give us a 3D box mask, with the same direction of my camera. But i think that it’s a bit too much for this effect …
Thank you very much !