DepthFade Not Working in Vulcan without mobile HDR




Hi I migrated our project from 4.21 to 5.0 and Safezone material with Crossline shores made by DepthFade function now are not working on Vulkan when we turn off mobile hdr. Is there a way to replace DepthFade? I think there are a lot of similar questions here, but I don’t see the answers, so it seems very difficult. Anyone know any solution please?