Depth pass not available in mobile post-processing shaders


So I’m kicking around a mobile post-processing shader and some of it is working very well. Other parts are not.

So I get that mobile is a forward-renderer and as a result doesn’t have a lot of the buffers that the desktop has, but there’s some glaring omissions here.

There’s no Diffuse scenetexture, which means you’re stuck with the lighting result.

There’s also no Scene Depth scenetexture, which is pretty bad. This at least should be available.

Is there any chance that these could be added in the future?