Hi Guys, after setting the depth of field in my scene I noticed that any object that is next to an object with translucent material applied (all the windows in the scene) the depth of field looks sharp and it does not blur out the same way everything else does (The metal frame decor around the windows). I tried the glass material with and without opacity but maintaining the material blend mode as translucent but the result is the same as shown in the image attached. This problem happens in the two depth of field modes I tested (BokehDOF and CircleDOF). Anybody knows the reason why this is happening and any idea on how to fix it?
Im using Unreal 4.20.3
Thank you all for the help!