My depth of field renderings have a lot of pixelization on the blurred portions.
I’m rendering with the render queue with the r.ScreenPercentage=200, r.DepthOfFieldQuality=4, r.TemporalAA.Upsampling=0 and bunch of other quality settings. On my Anti Aliasing settings, my Temporal Sample Count is 32 and I tried higher. The image is from a 4K render. Whatever I do, I can’t render good quality dof edges.
Anyone has a suggestion?