I’m trying to use the depth of field settings with a global post process in the VR-preset.
But the effect just doesnt show up. Other settings from the post process volume are working. (bloom etc.)
I’ve set the quality to epic, the volume is enabled and unbound.
I’m using the forward renderer and MSAA.
I copied the post process volume from the particle effects project.
Check if you have r.DepthOfFieldQuality set to 0. If so, change it to more than 0
I had the same issue. DOF PP copied from Epic’s content examples just appeared not to work at all in my project. Then I came across this r.DepthOfFieldQuality command, If its set to 0 it seems to disable DOF.
I’m going to improve upon everyone else’s suggestion (thanks everyone, by the way!). If you add this command to the begin play event in a blueprint (put it in a custom game type and then set it as the default game type in your project settings), it will load automatically when you launch a level.