Depth of Field in 5.5 Rendering Artefact Issue

Hello, I am rendering a scene and have issue with Depth of field in unreal 5.5, I have artefact in the edge of a meshes.
The mesh are in Nanite (deactivate doesn’t change the issue) the materials are in opaque ( but have undefine domain in the master materials).

Is look like the issue we have in unreal 4.7 and was resolve on the William Faucher video with
“r.TemporalAA.Upsampling” (https://www.youtube.com/@WilliamFaucher)
But here the command don’t change anything