Depth of Field Glitch / Bug in Unreal 5.7

I’m running into an issue where if depth of field is enabled at all I’m getting the graphics glitches you see in the below photo. This is in Unreal 5.7 specifically. I have to disable it with “r.DepthOfFieldQuality 0” to see anything.

Any ideas on how to fix or maybe change the method of DOF? I know you used to be able to do that in older versions but I can’t find it in 5.7.