I’m running into an issue where if depth of field is enabled at all I’m getting the graphics glitches you see in the below photo. This is in Unreal 5.7 specifically. I have to disable it with “r.DepthOfFieldQuality 0” to see anything.
Any ideas on how to fix or maybe change the method of DOF? I know you used to be able to do that in older versions but I can’t find it in 5.7.
