Hey all, there’s something I’m working on that requires two Post processes. The main one has sequences of the camera going in and out of focus every once in a while. The second one controls AO, Boken, bloom, and other effects. In both post processes, DOF is enabled and being used.The second Post Process only has one sequence in a certain point in time, where the DOF is turned up, then turned down (not completely off, as I need the DOF still enabled when a player leaves the bounds).
Everything in the level reacts well except the projection on the plane. I’m wondering what could be causing this issue. I have to be vague I’m afraid, because the project is heavily guarded by NDA. Though I hope this is enough information to help me out.