Depth of field and translucency / dof

Hey everyone,
I am having problems rendering glass with the movie render queue.
The effect seems to get stronger with increased temporal sample count.
Is there a way to fix this?


After activating output velocity in the material I am getting a different result. Now the dof on the translucent object looks correct but the refraction is not looking correct. I guess this is what custom depth is for. Gonna investigate further.

open the material and un check the render after DOF

Thanks. If you have render after DOF checked you wont get any DOF on your material. In this case its already unchecked, we do get DOF on the material but it does not behave as it should.