Hey, I’m using a Depth Fade node to generate some Underwater fog in a post process material, the problem is that the fog/sky is visible through the water surface, the surface has an opacity of 1 and I don’t want the anything to show through it, any suggestions?
Thank you
I have tried setting it to before/after dof and it makes no difference

Here are some basic materials that cause the issue, first the surface material
Then the post process material
And this is the result, the fog from the post process shows through the plane
I want it to look like this, to get it to work I changed the surface material to be opaque, but I need it to be translucent
Some help would be appreciated!





