Hey, I’m using a Depth Fade node to generate some Underwater fog in a post process material, the problem is that the fog/sky is visible through the water surface, the surface has an opacity of 1 and I don’t want the anything to show through it, any suggestions?
Hello!
You can try and disable the DOF of the water material. The DOF makes the translucent material to render in a different layer, if you deactivate the option, it will render normaly, making it so nothing can be shown on top of the water when you look trough it.
Hope this helps!
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Thank you
I have tried setting it to before/after dof and it makes no difference
Here are some basic materials that cause the issue, first the surface material
Then the post process material
And this is the result, the fog from the post process shows through the plane
I want it to look like this, to get it to work I changed the surface material to be opaque, but I need it to be translucent
Some help would be appreciated!