Depth bug with first person rendering on static mesh? UE 5.5.1

I’m getting this bug when I enable first person rendering on a static mesh, it looks as if there’s issues with depth sorting. If the mesh is moving, then it looks correct. It seems to happen on any static mesh with any material. Skeletal meshes work fine. I can work around this, I just find it strange and couldn’t find anyone else with this issue.

Here are the camera settings. Only thing really changed is I enabled First Person FOV and Scale

Here are the settings for the static mesh, at least some. Everything you can’t see is set to their defaults.

Have you found a fix? I am having similar issues.

Thanks!