Deploying on Oculus Quest 2 is slow in 4.26.1

I’m using the last version of the Oculus-VR sources (4.26.1), and first I noticed that the experimental option “Deploy compiled .so directly to device (Oculus)” has been removed. Am I missing something ? It was convenient because I’m deploying a lot after minor code changes, and it takes about 5-10 minutes to do it. Unfortunately I have no way to test VR features of my game on desktop.

Just wanted to know if there is a way to recover the deploying option, and any suggestions for faster deployments would be very appreciated.