Deploying iOS game from c++ project

I understand there is a difference when a project is C++ compared to Blueprint, in regards to making a iOS build but I can’t find anything on how to actually make a build when it is a C++ project.

Currently, I am getting the following error:

I have a mac so how the build gets made doesn’t matter, I just don’t know what to do in order to actually do that.

Thanks.

In order to package a c++ project for iOS, you either need to work on your Mac or go through our [source version][1] of the engine.

Good luck! :slight_smile:

Epic Games · GitHub