I tell you my life, I am working on “demos” and “other stuff” for a companies in my city, to here no problem, I get the device (S6, S6e, Note… etc), connect via USB, insert the OSIG[GearVR], build and export the .apk - Done.
– Always for Samsung Gear VR ] – (I am searching in forums but right now I am really confusing about it):
The problem comes now, i have clients in other Countries and i need to deploy a “demo” to his devices, obviously they can’t send me the devices or get a travel simply for connect the device to my PC. (Ridiculous)
I read that the client can send me his device number by an app called Device ID and I can put the number in the Unreal Engine Device Manager (with his OSIG), deploy the .apk and would be working on his device.
Someone can confirm this?
And the million question:
Is any way to deploy a generic “demo” for any client with GearVR without their Device ID, i think is crazy to deploy each time the same .apk with a different Device ID and OSIG, i think this is possible if you submit your “demo” for the Oculus Store but i want a more private way for a determinated clients.
I think I’m not the only with this questions and any tutorial or someone who can shed some light on these questions can help a lot of people on my same situation.
Thank you very much for your atenction, regards.