Deploy For Oculus - Absolute Beginner Question

Hey guys,

I’m completely new with VR-Development, so forgive me, if my question sounds stupid or close the thread if I googled too badly. Hopefully not :slight_smile:

So my question:

How do I deploy a game for the Oculus Rift. I just want an executable file, that one can automatically use with the oculus, once started. Does Unreal do this natively? Or how do you guys deploy an Oculus Game? In my case, it’s just a small architectural scene, that I want to show a possible client.
Thank you for tipps, advices and everything else!

P

https://answers.unrealengine.com/questions/527066/buid-executable-for-oculus-rift-ue414.html

Didn’t click: In level blueprint ‘Event begin play’ –> ‘Stereo On’ in a ‘execute console command’ node.