Denoiser isn't applied when rendering with Sequencer and Path Tracing

Hey there! I’m trying to render a Sequence with Path Tracing but Unreal don’t apply any denoiser in the final image.

My PostProcessVolume has Denoiser enabled for PathTracing. When I use Movie Render Queue, everything is fine and smooth but the render is extremely slow.

I want to use the Movie Scene Capture (Legacy) cause it’s way more faster but I can’t succed to enable the Denoise with it. Do you guys have any recommandation for that?

Here’s a screencapture of my main settings regardless PathTracing

Thank you very much

Hi! Same problem here. Do you already solve it?

same here as well, even now. :frowning: