In a multi-Player game, I need Replay to be played at Server side as well as at Client side so i am recording at both sides. Two copies of Recorded files exists, one at server side and the other at the client side. When I want to play the Replay, i am invoking those recorded files at server side and client side. Replays are playing fine.
Now, I want go from Replay to Normal Game Play Mode. Problem Comes Here…
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When i load a level at server side, it is loading only at Server side.
the Command “ServerTravel” is not working, so i had to use “open levelname?listen” command. -
From Client Side, i had to execute command “open ipaddress” to connect to the server application.
Connection is Establishing. -
If Client choose to stop the playing of Replay and wants to play the game, how can he send the request to the Server side ? (connect is lost between server and client when Replay is invoked , Both are acting as Clients)
Is there a better way to do Record and Replay at both server and client side. (using HTTP streamers may be…)