Delegate for Blueprint Editor closed/opened

I’m trying to find some way to bind a function to an event that triggers when a blueprint editor is closed/opened. I tried looking it up online and did some snooping in the engine code, but I found nothing of use.

I don’t know if this matters, but I’m trying to do this in a plugin.

Please let me know if there is anything that can help me!
Thanks

AssetEditorManager should have all you need

Note that this class handles only asset editors, for any asset activity use AssetRegistry modules

https://api.unrealengine.com/INT/API/Runtime/AssetRegistry/IAssetRegistry/index.html

Thanks, I just checked and for some reason intellisense wasn’t picking up OnAssetEditorRequestClose for some reason but was picking up the rest of the events, I did think it was weird that there was an onrequestopen but not close. Regardless thanks for pointing it out to me :wink: