I’m trying to find some way to bind a function to an event that triggers when a blueprint editor is closed/opened. I tried looking it up online and did some snooping in the engine code, but I found nothing of use.
I don’t know if this matters, but I’m trying to do this in a plugin.
Please let me know if there is anything that can help me!
Thanks
Thanks, I just checked and for some reason intellisense wasn’t picking up OnAssetEditorRequestClose for some reason but was picking up the rest of the events, I did think it was weird that there was an onrequestopen but not close. Regardless thanks for pointing it out to me