Delegate ActorComponent

Hello,

I wrote an ActorCmponent for a Questbook, now i want to add delegates for quest add, remove and update.
I want to bind the event in other classes.

How i can do this?
I tried DECLATE_DELEGATE but it didn’t work, i got errors like, isn’t a type like UCLASS UENUM etc.

Thank you.

May be of help:

Can you post code showing how you’re using DECLARE_DELEGATE?

this is my solution now:

.h

DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnGotQuest, FQuestItem, QuestBook);
UCLASS(ClassGroup = (Custom), BlueprintType ,meta = (BlueprintSpawnableComponent))
class PROJECTX_API UQuestBook : public UActorComponent
{
	GENERATED_BODY()

public:	
.......
	UFUNCTION(BlueprintCallable, Category = QuestBookFunctions)
	void AddQuest(FQuestItem questItem);

	UPROPERTY(BlueprintAssignable, Category = CharakterProperties)
		FOnGotQuest GotQuest;
...........

.cpp

void UQuestBook::AddQuest(FQuestItem questItem)
{
	QuestItems.Add(questItem);
	GotQuest.Broadcast(questItem);
}

this is the blueprint binding (looks a little bit strange)

That looks correct to me