Delays in System Startup

Summary

When playing with a large group of 10 or more players, a bug occurs on certain maps that causes mechanisms to activate with a delay, making it impossible to play normally.
This map isn’t particularly resource-intensive, but unlike other maps, it makes heavy use of the class selector, barrier devices, mutator devices, and other elements.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Stability

Steps to Reproduce

I tried every possible test run, but the cause remains unknown. However, I have a few theories:
・Excessive use of traps
・Sending a large number of players to the player reference
・Excessive use of timers and mutator devices

Expected Result

Even after the timer ends, it is designed to start a new countdown without interruption, ensuring there is no wasted time.

Observed Result

Almost all systems start up late.
For example, a system that should have been sent when the timer expired starts up a few seconds later.

Platform(s)

All Devices & All Players

Island Code

1403-9021-3094