Summary
When playing with a large group of 10 or more players, a bug occurs on certain maps that causes mechanisms to activate with a delay, making it impossible to play normally.
This map isn’t particularly resource-intensive, but unlike other maps, it makes heavy use of the class selector, barrier devices, mutator devices, and other elements.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
I tried every possible test run, but the cause remains unknown. However, I have a few theories:
・Excessive use of traps
・Sending a large number of players to the player reference
・Excessive use of timers and mutator devices
Expected Result
Even after the timer ends, it is designed to start a new countdown without interruption, ensuring there is no wasted time.
Observed Result
Almost all systems start up late.
For example, a system that should have been sent when the timer expired starts up a few seconds later.
Platform(s)
All Devices & All Players
Island Code
1403-9021-3094