Delayed Lumen lighting updates when a character rotates toward a movable light during a Sequencer cinematic

I’m experiencing a lighting update delay in a Sequencer cinematic.

I have a character moving and rotating toward a movable light. When the character rotates and faces the light, the lighting response on the character/environment does not update immediately. Instead, there is a noticeable delay before the new lighting state becomes visible.

The light itself is not fading or being animated with a fade. The issue appears to be related to the lighting/rendering update, because the character rotation happens immediately while the lighting response seems to catch up a few frames later.

My setup:

  • Unreal Engine 5

  • Lumen enabled

  • Movable light

  • Cinematic created in Sequencer

  • Character is rotating/moving during the sequence

I have already tried several approaches to force or improve the Lumen updates, including:

  • Manually controlling Auto Exposure — no improvement

  • Increasing/changing Lumen Final Gather settings — no improvement

  • Increasing/changing Lumen Final Gather Update settings — no improvement

  • Changing Lumen Scene Update settings — no improvement

  • Using console/settings related to forcing Final Gather updates — no improvement

The problem is still present.

I’m looking for a way to make the Lumen lighting response update immediately when the character rotates, without the visible temporal delay.