Deformer Graph roadmap

Hi Jack,

I have 2 more Deformer Graph questions if that’s ok:

1)

Is it only possible to have one component binding in a graph? (or at least, in a node group in a graph)

Say I want to add a custom component with my own physics jiggle simulation, and make a component binding and data interfaces for the graph - is there a way to use that to affect the skinned mesh?

If I mix component bindings I keep getting graph compile errors of the form:

{quote}

Component binding for pin ‘Primary Group.Delta’ is different from the component bindings of the other pins in its group OptimusNode_CustomComputeKernel

Multiple bindings found for pin Position OptimusNode_DataInterface

{quote}

Ideally I’d like to combine my custom nodes with existing nodes like skinning, morph targets or ML deform - is that possible?

Or does my custom component need to package the skinned mesh inside it somehow?

2)

How do the component bindings under Deformer Settings in the Actor details panel work?

I’m applying the deformer on a skeletal mesh actor.

In the drop-down for my custom component binding I only seem to get the choice of Auto or SkeletalMeshComponent0. Will Auto choose my custom component?

Thanks very much,

Cormac