Deformer Graph roadmap

Hi Jack,

Thanks for the answer, that’s great information and is what I was hoping to hear!

I’m currently working on a custom component with data interfaces and custom deformer graph nodes. As you say, I think I can feed the data I need in from the custom actor component via a component source binding.

One thing I couldn’t figure out is how to create a new deformer graph function - something like e.g. the DG_Function_LinearBlendSkin, a node that has its own shader code bundled inside, and could serve as a pre-built piece for a user to combine with their own deformer graph.

Is there tooling for making custom deformer functions currently? And do you know if there are docs for this?

Thanks,

Cormac