Deffered Decal Looking Absurd

So got im testing a deffered decal with some mats first one wat mine and 2nd was not mine they both exacly have the same problem both of them look absurd looked like this:

it was meant to look like this:

and also i didnt attach it to any movable mesh i only attach it to static mesh
did i missing some steps heres the mat:

I solved it it turns out you just have to rotate it around XD

Rotated what exactly, in which axis and by how much? It’d be great if you could provide all of your solution incase anyone else out there experiences the same problem :slight_smile:

90 degrees on Y axis, until you see the blue arrow of the decal looking up.