Deferred Decals Do not blend normals in shadow with nanite meshes.

So i am trying to blend to meshes with a decal to remove a visible seem. The problem is for nanite meshes only It works fine and as expected for nonnanite…

It works fine with a decal that uses normal, color, roughness while being lit by a directional light. The problem is when the object is in shadow the seem is visible. The decal doesnt mask it… doesnt seem to blend correctly in shadow. Any ideas?
To narrow this down it looks like its the skylight that is actually causing this. Does nanite not support skylights?

Found a solution. Looks like you need to change the skylight to static or moveable. Cannot be stationary in the scene.