We have experienced an issue when setting up material for deferred decals:
Material domain: Deferred Decal
Blend mode: TranslucentGrayTransmittance
There is a difference in visual output when setting attributes Metalic, Specular and Roughness directly into material node compared to setting the values through constant nodes. Values set directly in material node are not evaluated correctly.
Thank you for the repro steps and screenshots. I have filed a bug report with Epic and will post the link here when the issue becomes available on the public issue tracker, so you can track its progress.
If you have any further questions or comments, please let me know.