Hey,
for a current project I am trying to use the “deferred decal” option to make screw-dents, but I am getting wrong shading.
I have planes hovering over the main geometry, with a material, that has only a normal map and “DBuffer Translucent Normal” mode selected.
But the result looks like this:
The weird thing is, that I am using the exact same technique on the floor, and there it works:
Does anyone have an idea what the problem is?