Deferred decal looks wrong

Hey,

for a current project I am trying to use the “deferred decal” option to make screw-dents, but I am getting wrong shading.

I have planes hovering over the main geometry, with a material, that has only a normal map and “DBuffer Translucent Normal” mode selected.

But the result looks like this:

292497-decal2.png

The weird thing is, that I am using the exact same technique on the floor, and there it works:

292498-decal1.png

Does anyone have an idea what the problem is?

oh, I found out what the problem is. I am using raytracing in my material, so I had to dosable “cast ray traced shadows” in the material. which for some reason isn’t done automatically in the decal mode.
I have no clue why it worked on the floor though.

But now, after I disabled it, everything looks good