Deferred Decal fails on PixelDepthOffseted materials

Hello, I’m currently trying to apply decals on materials with custom PixelDepthOffset value.
DitheringLogic

This material is for blending between meshes smoothly, achieving the outcome below:

However, when a Deferred decal is placed above it, it disappears since the pixel’s depth is altered.

Is there a way to render a decal above the dithered(blended) materials?
Also, how are the deferred decal and the pixel depth related?