Hello, I’m currently trying to apply decals on materials with custom PixelDepthOffset value.
This material is for blending between meshes smoothly, achieving the outcome below:
However, when a Deferred decal is placed above it, it disappears since the pixel’s depth is altered.
Is there a way to render a decal above the dithered(blended) materials?
Also, how are the deferred decal and the pixel depth related?