Hi,
I have a deferred DecalActor placed upon a transparent floor StaticMeshActor and a camera above them to generate a direct top-down 3D view.
The DecalActor has an image texture imitating a background:
The issue is when starting the game, the DecalActor fades in, instead of immediately showing up according to my expectation.
Settings:
What could I be doing wrong?
Thank you for your time.
Evigmae
(Francisco Sciaraffia)
2
Make sure Fade In Duration
is set to 0.0
Evigmae
(Francisco Sciaraffia)
3
any reason you’re using a decal instead of the image directly as an object?
Thanks for the reply! It is.
I was googling how to stop tiling textures on a floor and a recommendation was to use deferred decals instead.
I now tried to set TexCoord UTiling to 0.1 and VTiling to -0.1 and got the proper image stretch and no tiling.
Thank you for the suggestion.
Although I have resolved this another way, still not sure how to stop a fade if I was using deferred decals.
Evigmae
(Francisco Sciaraffia)
7
I don’t mean as a texture.
You can create a sprite from your image and place that in the world directly.