Deferred Decal Fades In on Game Play

Hi,

I have a deferred DecalActor placed upon a transparent floor StaticMeshActor and a camera above them to generate a direct top-down 3D view.

The DecalActor has an image texture imitating a background:

The issue is when starting the game, the DecalActor fades in, instead of immediately showing up according to my expectation.

Settings:

What could I be doing wrong?

Thank you for your time.

Make sure Fade In Duration is set to 0.0

263558-0.png

any reason you’re using a decal instead of the image directly as an object?

Thanks for the reply! It is.

I was googling how to stop tiling textures on a floor and a recommendation was to use deferred decals instead.

I now tried to set TexCoord UTiling to 0.1 and VTiling to -0.1 and got the proper image stretch and no tiling.

Thank you for the suggestion.

Although I have resolved this another way, still not sure how to stop a fade if I was using deferred decals.

I don’t mean as a texture.

You can create a sprite from your image and place that in the world directly.