For a child class of ACharacter
,when I call detach() or attach() functions on its SkeletonMeshComponent
,it will replicate to the client automaticlly, but I never set bIsReplicated = true
.
I have dive into the source code of SkeletonMeshComponent
, but I can not find any specific setting such as bIsReplicated = true
in SkeletonMeshComponent
neither parent class SceneComponent
.
What happend behind and how?