Hi there,
So I’ve added/modified the DefaultScalability.ini file to my projects Config folder to match the editor settings in Settings>Engine Scalability Settings.
However, the packaged build seems to ignore those settings and puts everything on ultra. In theory those settings should make my game look the same for my packaged build as they do in the editor, correct?
For example I’ve turned off shadows in the editor and DefaultScalability.ini.
When previewing they’re off.
However, in the packaged build shadows are on and are at the highest resolution.
Not sure if I’m doing something wrong, but any help would be much appreciated!
Here’s my DefaultScalability.ini file in-case anyone wants to take a look:
-
[ViewDistanceQuality@0]
r.ViewDistanceScale 0.7[AntiAliasingQuality@2]
r.PostProcessAAQuality 2[PostProcessQuality@3]
r.MotionBlurQuality=4
r.BlurGBuffer=-1
r.AmbientOcclusionLevels=3
r.AmbientOcclusionRadiusScale=1.0
r.DepthOfFieldQuality=2
r.RenderTargetPoolMin=400
r.LensFlareQuality=2
r.SceneColorFringeQuality=1
r.EyeAdaptationQuality=2
r.BloomQuality=5
r.FastBlurThreshold=7
r.Upscale.Quality=3
r.Tonemapper.GrainQuantization=1[ShadowQuality@0]
r.LightFunctionQuality=0
r.ShadowQuality=0
r.Shadow.CSM.MaxCascades=1
r.Shadow.MaxResolution=512
r.Shadow.RadiusThreshold=0.06
r.Shadow.DistanceScale=0.6
r.Shadow.CSM.TransitionScale=0[TextureQuality@1]
r.Streaming.MipBias=1
r.MaxAnisotropy=2
r.Streaming.PoolSize=400[EffectsQuality@0]
r.TranslucencyLightingVolumeDim=24
r.RefractionQuality=0 r.SSR=0
r.SceneColorFormat=3 r.DetailMode=0
r.TranslucencyVolumeBlur=0
r.MaterialQualityLevel=0[FoliageQuality@0]
foliage.DensityScale=.25
grass.DensityScale=.25][1]