Hi! I’m learning UE5, and i have question about gamemode in c++, i’ve created GameMode in c++ and now i want to set mycharacter.cpp as pawn how i can do that?
Hi @Displaynonamee,
You would include the header to MyCharacter
in the Header file of your GameMode.h
Next you would set the DefaultPawnClass
inside your GameMode constuctor.
AMyGameMode::AMyGameMode()
{
// Set the default pawn class to your custom character class
DefaultPawnClass = AMyCharacter::StaticClass();
}
Hope this helps.
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