According to this blog post, when **vr.PixelDensity is set to 1 in 4.19 and later, it should set the resolution on the Oculus Rift to be equivalent to setting r.ScreenPercentage=133 in previous versions of the engine. However, what I am seeing is r.ScreenPercentage=133 in 4.18 is much sharper than vr.PixelDensity=1 in 4.20.
I’m not sure why this is happening, but is there a way to check what the resolution of the HMD actually is from the console?
Anybody know why this could be happening?**