Default shape complexity not working when moving from UE4.27 to UE5.0

I recently decided to move my game from UE4.27 to UE5.0 and I am having an issue with the “Default Shape Complexity” setting in the project settings. I have it set to “Use Complex Collision As Simple”, which worked absolutely fine in UE4, but upon moving to UE4, my physics pawn just falls right though the object.

If I open up the individual mesh that I am using for the level, the Collision complexity is set to “Project Default”, so one would assume it should be using “Use Complex Collision As Simple” from the project settings.

If I manually change the mesh to “Use Complex Collision As Simple” however, it works as expected (as it did in UE4).

I have a lot of different meshes in the game throughout my levels, and manually changing them all from “project default” to “Use Complex Collision As Simple” will be very annoying to do.

Am i missing something here? or is the setting in the project settings broken in some way?

Thanks in advance for any help! <3

Is no one else experiencing something similar? surely I cant be the only one? :confused:

This is disappointing. I was looking forward to getting started working in UE5 on this project and was kinda hoping this would be a simple, easy fix.

How would I go about reporting this as a potential bug for it to be looked into properly?

Late response but experience the same thing. No idea how to fix it tho