I recently decided to move my game from UE4.27 to UE5.0 and I am having an issue with the “Default Shape Complexity” setting in the project settings. I have it set to “Use Complex Collision As Simple”, which worked absolutely fine in UE4, but upon moving to UE4, my physics pawn just falls right though the object.
If I open up the individual mesh that I am using for the level, the Collision complexity is set to “Project Default”, so one would assume it should be using “Use Complex Collision As Simple” from the project settings.
If I manually change the mesh to “Use Complex Collision As Simple” however, it works as expected (as it did in UE4).
I have a lot of different meshes in the game throughout my levels, and manually changing them all from “project default” to “Use Complex Collision As Simple” will be very annoying to do.
Am i missing something here? or is the setting in the project settings broken in some way?
Thanks in advance for any help! <3