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Default RHI set to Direct x12 is required for my raytraced shadows to work, but it completely changes my cornea material. How can I achieve this same cornea material while using dx12?
Development
Rendering
question
,
unreal-engine
,
Rendering
,
UE5-0
CuseBot
(CuseBot)
September 2, 2022, 8:33pm
1
cornea_material_ue5
1920×1080 249 KB
The reflections seem to be completely gone from the cornea material, and I’m not sure how to bring them back.